return {
	[1] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 1000,
			},
		},
		id = 1,
		boxid = 1,
		levellimit = {		
			[1] = 1,
			[2] = 40,
		},
		damage = 50000,
	},
	[2] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 1000,
			},
		},
		id = 2,
		boxid = 1,
		levellimit = {		
			[1] = 41,
			[2] = 70,
		},
		damage = 250000,
	},
	[3] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 1000,
			},
		},
		id = 3,
		boxid = 1,
		levellimit = {		
			[1] = 71,
			[2] = 0,
		},
		damage = 500000,
	},
	[4] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 2000,
			},
		},
		id = 4,
		boxid = 2,
		levellimit = {		
			[1] = 1,
			[2] = 40,
		},
		damage = 500000,
	},
	[5] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 2000,
			},
		},
		id = 5,
		boxid = 2,
		levellimit = {		
			[1] = 41,
			[2] = 70,
		},
		damage = 2500000,
	},
	[6] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 2000,
			},
		},
		id = 6,
		boxid = 2,
		levellimit = {		
			[1] = 71,
			[2] = 0,
		},
		damage = 5000000,
	},
	[7] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 4000,
			},
		},
		id = 7,
		boxid = 3,
		levellimit = {		
			[1] = 1,
			[2] = 40,
		},
		damage = 2500000,
	},
	[8] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 4000,
			},
		},
		id = 8,
		boxid = 3,
		levellimit = {		
			[1] = 41,
			[2] = 70,
		},
		damage = 12500000,
	},
	[9] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 4000,
			},
		},
		id = 9,
		boxid = 3,
		levellimit = {		
			[1] = 71,
			[2] = 0,
		},
		damage = 25000000,
	},
	[10] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 6000,
			},
		},
		id = 10,
		boxid = 4,
		levellimit = {		
			[1] = 1,
			[2] = 40,
		},
		damage = 5000000,
	},
	[11] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 6000,
			},
		},
		id = 11,
		boxid = 4,
		levellimit = {		
			[1] = 41,
			[2] = 70,
		},
		damage = 25000000,
	},
	[12] = {	
		reward = {		
			[1] = {			
				[1] = 56,
				[2] = 0,
				[3] = 6000,
			},
		},
		id = 12,
		boxid = 4,
		levellimit = {		
			[1] = 71,
			[2] = 0,
		},
		damage = 50000000,
	},
}